Video games / Denuvo Anti-Piracy
Video Game Anti-Piracy
Video Game Anti-Piracy is the premier anti-piracy solution for game publishers and developers, safeguarding critical launch revenues by using Denuvo by Irdeto’s patented hardware binding to significantly delay cracking without noticeable impact for legitimate players.
Across the gaming industry, rising competition and digital distribution have increased the impact of piracy, especially for PC games during launch windows. Protecting early sales is critical, as initial performance directly influences long-term success. Denuvo by Irdeto’s industry-standard anti-piracy technology helps delay cracking, protect revenue momentum and support stronger monetization at release.
Benefits
Protect launch revenue
Prevents early piracy during release, securing sales in the most valuable commercial window
Increase return investment
Launch protection correlates with up to 20% higher total game revenue
Prevent playable leaks
Ensures leaked or early builds cannot be played or widely distributed
Reduce operational costs
Limits unauthorized usage that consumes backend, licensing and cloud resources
Sustain revenue momentum
Extended crack-free periods support continued sales beyond the initial launch phase
Simplify security delivery
Minimizes development effort through fast integration and dedicated expert support
Proven results
450+
games protected globally
180
days average crack-free protection period
$10B+
estimated revenue protected
3.4B+
licenses securely issued
Certifications and recognition
Certified against
ISO/IEC 9001:2015 by EY CertifyPoint
Certificate No: 2020-016
Certified against
ISO/IEC 27001:2022 by EY CertifyPoint
Certificate No: 2020-017
Key features
Post-build integration
Adds protection in minutes through an extra build step without SDK integration
CodeFusion technology
Merges security directly into game binaries using advanced binary rewriting
DeepBinding protection
Patented hardware binding prevents entitlement sharing and unauthorized execution
Platform DRM shielding
Protects existing platform DRM from circumvention rather than replacing it
Dedicated support access
Direct communication with specialists via Slack or preferred collaboration tools
Emergency response coverage
24/7 support for urgent issues during launch and post-release periods
How it works
Video Game Anti-Piracy validates ownership with the distribution platform, issues a hardware-bound token and allows gameplay only on matching authorized devices.
Specifications
- Operating systems: Windows 10/11, Linux via Proton and ARM on Windows.
- Game engines: Unreal, Unity and custom C++-based engines supported.
- Cloud infrastructure: Auto-scaling AWS-hosted protection and activation services.
- Integration level: Binary-level protection with no game source code modification required.
- Build pipeline: Post-build protection step integrated into existing pipelines.
- Crack resistance: Average crack-free window exceeding 365 days across protected titles.
- Function profiling: Profiler-driven selection avoids performance-critical code paths.
- Execution coverage: Configurable function instrumentation with measurable execution coverage.
- Performance validation: Tooling provided to validate execution timing before and after protection.
- Offline entitlement: Hardware-bound game token enables offline play after first validation.
Case study
Profile
Global video game developer and publisher with worldwide PC releases.
Challenge
Games were pirated quickly after release, undermining launch momentum and reducing early sales during critical release windows.
Solution
Deployed Video Game Anti-Piracy rapidly to protect launch timing and remove security complexity from development teams.
Results
Protected the launch window, delayed cracking and delivered 20–30% higher revenue during the most critical sales period.
“Despite a tight deadline, the team was great to work with and helped us launch successfully on time.”
Protection runs outside gameplay-critical paths, such as startup and loading, with no noticeable impact during play.
Protection can be removed easily by disabling the protection step in the build pipeline.
Functions are selected through profiling and reviewed collaboratively with development teams.
No. It reinforces existing platform DRM to prevent circumvention.
Integration typically takes less than one day, depending on build pipeline complexity.
Related resources
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