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Video games / Denuvo Anti-Piracy

Video Game Anti-Piracy

Video Game Anti-Piracy is the premier anti-piracy solution for game publishers and developers, safeguarding critical launch revenues by using Denuvo by Irdeto’s patented hardware binding to significantly delay cracking without noticeable impact for legitimate players.

Across the gaming industry, rising competition and digital distribution have increased the impact of piracy, especially for PC games during launch windows. Protecting early sales is critical, as initial performance directly influences long-term success. Denuvo by Irdeto’s industry-standard anti-piracy technology helps delay cracking, protect revenue momentum and support stronger monetization at release.

Benefits

Protect launch revenue

Prevents early piracy during release, securing sales in the most valuable commercial window

Increase return investment

Launch protection correlates with up to 20% higher total game revenue

Prevent playable leaks

Ensures leaked or early builds cannot be played or widely distributed

Reduce operational costs

Limits unauthorized usage that consumes backend, licensing and cloud resources

Sustain revenue momentum

Extended crack-free periods support continued sales beyond the initial launch phase

Simplify security delivery

Minimizes development effort through fast integration and dedicated expert support

Proven results

450+

games protected globally

180

days average crack-free protection period

$10B+

estimated revenue protected

3.4B+

licenses securely issued

Certifications and recognition

irdeto-video-games-ey-certificate

Certified against
ISO/IEC 9001:2015 by EY CertifyPoint
Certificate No: 2020-016

irdeto-video-games-ey-certificate

Certified against
ISO/IEC 27001:2022 by EY CertifyPoint
Certificate No: 2020-017

Key features

Post-build integration

Adds protection in minutes through an extra build step without SDK integration

CodeFusion technology

Merges security directly into game binaries using advanced binary rewriting

DeepBinding protection

Patented hardware binding prevents entitlement sharing and unauthorized execution

Platform DRM shielding

Protects existing platform DRM from circumvention rather than replacing it

Dedicated support access

Direct communication with specialists via Slack or preferred collaboration tools

Emergency response coverage

24/7 support for urgent issues during launch and post-release periods

How it works

Video Game Anti-Piracy validates ownership with the distribution platform, issues a hardware-bound token and allows gameplay only on matching authorized devices.

Specifications

  • Operating systems: Windows 10/11, Linux via Proton and ARM on Windows.
  • Game engines: Unreal, Unity and custom C++-based engines supported.
  • Cloud infrastructure: Auto-scaling AWS-hosted protection and activation services.
  • Integration level: Binary-level protection with no game source code modification required.
  • Build pipeline: Post-build protection step integrated into existing pipelines.
  • Crack resistance: Average crack-free window exceeding 365 days across protected titles.
  • Function profiling: Profiler-driven selection avoids performance-critical code paths.
  • Execution coverage: Configurable function instrumentation with measurable execution coverage.
  • Performance validation: Tooling provided to validate execution timing before and after protection.
  • Offline entitlement: Hardware-bound game token enables offline play after first validation.

Case study

Profile

Global video game developer and publisher with worldwide PC releases.

Challenge

Games were pirated quickly after release, undermining launch momentum and reducing early sales during critical release windows.

Solution

Deployed Video Game Anti-Piracy rapidly to protect launch timing and remove security complexity from development teams.

Results

Protected the launch window, delayed cracking and delivered 20–30% higher revenue during the most critical sales period.

“Despite a tight deadline, the team was great to work with and helped us launch successfully on time.”

Frequently Asked Questions
Does this solution affect game performance?

Protection runs outside gameplay-critical paths, such as startup and loading, with no noticeable impact during play.

How does game preservation work?

Protection can be removed easily by disabling the protection step in the build pipeline.

Which game functions are protected?

Functions are selected through profiling and reviewed collaboratively with development teams.

Is this a DRM replacement?

No. It reinforces existing platform DRM to prevent circumvention.

How long does integration take?

Integration typically takes less than one day, depending on build pipeline complexity.